Version 1.5 - 07.20.2026
- Removed the Double Pistols hyper. (It was redundant.)
- New uppercut move added, with launcher follower.
- New weapon sprites for every hyper attack. (Except the chainsaw, and Revenant launcher.)
- New rifle sprite for (almost) every sprite.
- New, better roll sprites.
- New Frozen sprites.
- First attack and Revenge shot mechanism integrated. (Both toggleable.)
- "Jukebox" integrated. (Toggleable.)
- New jump mechanism added with proper short and high jump. (Thanks to MillionMiles!)
- Updated guarding logic (mostly for the AI).
- Updated damage dampedning and corner push system.
- Added two new optional animation.
- Tweaked getting up animation.
- Added missing hitboxes to several optional animation.
- Fixed the missing sound problem for the SSG move.
- New, proper Doom font used for text.
- Replaced unused effects with new ones, which are actually used.
- Added "Mark of the Slayer" effect to the modernized winstate. (Requested)
- Added some new character specific winquotes. (Requested)
- Fixed some minor errors, and typo errors.

Version 1.4 - 09.10.2025
- Doomguy is now able to shoot up in the air, and shoot down when he is in the air.
- New kick sprite.
- Victory screen avatar added.
- Grenade fuze time is now selectable, and shorter by default.
- Removed the grenade shadow, when it explodes on the ground.
- Fixed the position of the throw, when Doomguy hit the opponent on the ground repeatedly.
- Knife punisher now stun the enemy for a short time.
- Chainsaw hyper is now a bit longer, have more blood effect, and a different end (if not fatal).
- Revenant rockets are twice as fast, no more awkward seeking.
- The AI have a higher chance to use the BFG.
- Combo breaker revamped, now it costs power, and prevent the character to escape from a custom hit state.
- Power gain is revamped, no more passive gain.
- Fixed the position of some bullets and muzzle flash.
- Tweaked some hitboxes.

Version 1.3 - 07.05.2024
- The Black Heart style blood system is itegrated.
- Tweaked some sprite FX, and animations.
- Mancubus Flamer and Revenant Rockets have easier combos now.
- Shotgun and Super Shotgun can hit and push back, if the opponent is too close.
- Super Shotgun bullet position is fixed.
- Less helper heavy and more randomly spreaded bullet shells.
- Some moves lacked empty shells.
- Opponents animations at Axe fatal displays more coherent.
- The AI use the knife attack much less.
- Updated the AI run, walk and jump behavior.
- The AI can use taunt now.
- Combo Breaker is now affected by difficulty level, as it should be.
- Added slide kick and and air jump kick move.
- Fixed power requirement for both AI and player.
- Fixed some typo errors.

Version 1.2 - 11.05.2023
- Compatibility added with The Black Heart characters.
- Special fatality added against rival Doomguy.
- Special fatality added against The Terminator, and RoboCop.
- Some minor tweaks.

Version 1.1 - 10.22.2023
- Movelist updated, now it contains the correct combos.
- Portrait fixed
- Fixed some issues if the character is on TeamSide 2.

Version 1.0 - 10.18.2023
- Original release.